
Marlowe Finch
Creative Director
Ex-tabletop designer. Obsessed with systems that reward patience.
Independent game studio · Clerkenwell, London
FrostQuest Empire designs tactical strategy games and co-op adventures from our workshop on Exmouth Market. Come play an early build, join a design night, or commission a world of your own.


The Studio
We are eleven designers, artists, and composers working out of a converted print room off Exmouth Market. Every FrostQuest title starts on a paper map and a whiteboard full of arguments, then survives dozens of playtests before it ever ships.
Our games lean cold, tactical, and unforgiving-but-fair: think snowbound sieges, resource-starved expeditions, and turn-based duels where one clever move turns the whole board. If a mechanic does not earn its place, it is cut.
How We Build
We sit down over coffee at the studio, map the fantasy you want players to feel, and sketch the core loop on paper before a single line of code is written.
Within three weeks you get a rough, playable build. Ugly on purpose — it exists only to prove the game is fun before we spend money making it pretty.
We run weekly Thursday-night playtests, watch where players stall, and rebalance systems until the difficulty curve feels earned rather than cruel.
Art, sound, and UI come last. We master the build, cut a launch trailer in-house, and hand you a release you can be proud to put your name on.
The Crew

Creative Director
Ex-tabletop designer. Obsessed with systems that reward patience.

Lead Systems Designer
Turns spreadsheets into tension. Balances every campaign by hand.

Art Director
Paints the smoke and snow. Believes ugly prototypes save projects.

Composer & Audio Lead
Writes the brass-and-strings scores we record above the studio.
What You Get
Hover a card to read more

Commission an original title
We design a complete game around your idea, brand, or event — from core loop to launch build — with weekly check-ins and full source handover.

Thursday nights, open doors
Join our free Thursday playtests, break our newest builds, and get your name in the credits. Snacks, feedback forms, and strong opinions provided.

Learn to build games
Small-group workshops in tactical design, pixel art, and interactive audio, taught by the crew who ship our titles. Six seats per session, all levels welcome.
Sessions
All prices in GBP. Studio open Tue–Sat, 10:00–18:00.
Open playtest evenings at the studio.
Learn tactical game design, hands-on.
A custom game made for you.
Visit Us
Booking a play test, planning a workshop, or scoping a bespoke build? Send us a note and we will reply within two working days.